15 Ways Splinter Cell Blows Metal Gear Solid Out Of The Water (2023)

Firstcel sliverThe game was released in 2002 and although not written by himself, the series takes place in the same timeline as Tom Clancy's universe. The game was developed by Ubisoft Montreal and began as a sci-fi third-person stealth game known asDrift. However, afterMetal Gear Solid 2: Children of Libertyit was a great success, and knowing that Hideo Kojima was already working on the next installment of themetal gearfranchise, Ubisoft HQ requested that they "do asolid metal gear 2killer." So all resources and development went into the newfragmented cellfranchise instead.

Instead of channelingmetal gearseries for inspiration, the team at Ubisoft Montreal focused on creating a more intense stealth experience asThiefseries, but in modern times. The game's direction was a huge success, and the inevitable sequels that followed were even stronger than the original. Despite being mechanically different and a much purer stealth experience than found in Kojima's series, the inevitable comparisons between the two super spies are still disputed today. So here are 15 reasons why.fragmented cellit's a better spy series thansolid metal gear.

15 No unnecessarily long scenes

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There is no escaping the fact that mostsolid metal gearPlayStation games onwards have excessively long cutscenes. You'll spend more time watching cinematics inMetal Gear Solid 4: Weapons of Patriotsthan play the game. Waiting an hour to see the game's absurdly convoluted story is asking a lot, no matter how stunning and cinematic the visuals.

Cinematics can be especially frustrating when the story deals with the historical background of the game. EITHERfragmented cellThe series keeps cut scenes to a minimum, only acting as story markers between missions, but putting the player right into the action and as a result pack more punch when we watch them. how much do you like itsolid metal gearThe scenes are also up to one's taste, but for those who don't like anime movies disguised as Hollywood blockbusters,solid metal geargets old fast.

14 No intrusive codec messages

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Codec messages in thesolid metal gearthey can be some of the most annoying and intrusive aspects of the series. They can be even more annoying when you're finally playing the game after being forced to watch an overlong scene only to be constantly interrupted by boring 5-minute conversations, and you can't ignore them because they often contain major plot points.

Ofragmented cellThe series has always used radio talk to help support the on-screen action and has never stopped the action to do so. In fact, the naturalistic banter between Michael Ironside's Sam Fisher and David Haysbert's Lambert was one of the highlights ofsplinter Cell Pandora Tomorrow,instead of an obstacle.

(Video) HOW TO SAM FISHER | Splinter Cell: Chaos Theory

13 based on reality

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The narrative and the world that thefragmented celllive games are based on reality; no fourth-wall-breaking sadomasochistic bosses, no giant sci-fi-based robots, no robot dogs, no voiceless naked superwomen. EITHERfragmented cellthe series simply focuses on espionage and counterterrorism plots that make the player feel like the protagonist in a mashup between24mijames link.

Despite the nature of the story, there's a lot of focus on Sam's juggling act as a father and an international super-spy working for the NSA on the third and fourth echelons. In addition to his relationships with his daughter, the series' story arc has largely focused on his friendships with his classmates and teammates, which helps make the series feel more adult and identifiable than she was.metal gearnarrative.

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It was not untilsolid metal gear 5that the series felt truly open-ended and able to provide a truly solid stealth experience. However, prior to this, the series' gameplay required Snake to move through labyrinthine levels killing, avoiding, or hiding from his enemies: a look at Snake's radar reveals a mechanic almost identical to that found inpac-manSerie.

The enemy AI inmetal gearmove in predictable patterns, chasing them if or when they see it, just as ghosts do inpac-man. It's a simple but effective mechanic, but the system hasn't aged well compared to the game's multi-level semi-open-ended levels.fragmented cellSerie.

11 MGS5 uses the gameplay of Splinter Cell

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solid metal gear 5is one of the best stealth games released on the current generation of consoles. left aging behindpacman-Open world pro style levels that allows you to approach enemy bases in multiple ways using different strategies and tactics.

solid metal gearA more modern approach, utilizing an improved approach to stealth, infiltration, navigation, and interrogation mechanics, has received high praise from fans and critics alike. Particularly useful was the ability to tag enemy targets, as well as the ability to perform John Woo-style slow-motion executions. However, these are features that were included in thefragmented cellseries since 2010Conviction.It is somewhat ironic that the gameplay mechanics that would ultimately power themetal gearThe Next Level Series came from the very series that MGS fans like to claim wouldn't exist without it.

(Video) Splinter Cell's Sam Fisher Says Goodbye to Metal Gear's Snake

10 The best stealth mechanics

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The open world in MGS5 is much more advanced than any of thefragmented cellgames. However, despite the technological advantageMGS5has on the most recentBlacklist, the stealth mechanic is still better implemented intom clancy'slast offer.

Ofragmented cellThe series has always made better use of light and shadow to not only give the series additional visual flair, but also provide it with a unique stealth mechanic that still works just as well today as it did in 2002.Blacklistit is extremely rewarding and also encourages players to play the way they want, with a more natural and adaptable learning curve. Sam's best weapon is the environment and it gives him some freedom to tackle seemingly linear objectives, no other series has come close to this kind of flexible stealth mechanic with the exception ofdeshonradoor theThiefSerie.

9 voice acting

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As much as fans are hooked on David Hayter as Snake, there's no escaping the fact that he looks goofy almost to the point of sounding cheesy. The distinctive voice he gave Snake had no real range and was, at times, unintentionally funny.

It's also clear that Kojima really didn't like David Hayter in the role because, according to Hayter, Kojima asked the game's producers to replace him with Kurt Russell (he turned down the role). Eventually, Hayter was replaced by Kiefer Sutherland toMGS5, and despite being a great actor, he gave a somewhat flat performance as Snake.

However, Michael Ironside's performance as Sam Fisher was perfect. Unlike Hayter, he had a naturally deep but empathetic voice that helped bring that edge to Fisher's character that fans have come to love. Ironside's level of experience and professionalism definitely has an edge in the acting department, as does his substituting for him toBlacklistEric Johnson.

8 Cohesive and direct plot.

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fans ofsolid metal gearthey've come to love the show's narrative, but the intricate story isn't very welcoming to newcomers. While fans would argue that it's a fantasy that plays out more like an anime, the story still doesn't make much sense. Withsolid metal gear 2having the dubious honor of having one of the most stupid and pointless endings ever seen in a AAA game. The rest of the series is just as bad as it seems that it can't keep up with its own continuity, becoming more and more muddled with each entry and incomplete afterward.MGS5.

Ofragmented cellThe games aren't masterpieces in the story department either, but at least they're straightforward, make sense, and really make the player feel like they're in a roaming spy thriller worthy of the Tom Clancy books they're inspired by. the games. .

7 Consistently better enemy AI

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(Video) History of Splinter Cell (2002 - 2019)

Improved Enemy AISplintered Cell:Blacklisttook the series to new heights (as is also the case inSolid metal gear 5).But if you want to follow thesolid metal gearseries before start5, you'll have to put up with some of the dumber artificial intelligence, or rather the lack thereof, in the first four games.

Once the enemies inBlacklistKeep an eye out for their presence, they really seem to be working together to outflank your perceived positions and try to lure you out of potential hiding places. Enemies never really forget your presence and are noticeably more responsive and totally unpredictable on the higher difficulty levels, creating very dynamic scenarios for Sam to overcome.

6 No tedious boss battles

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Osolid metal gearThe series has some memorable boss battles that fall within the context of a fantasy or science fiction. Sometimes, in an effort to create memorable boss battles, players also had to endure truly terrible battles.

Some of the tedious fights like Olga (the female soldier with hairy armpits inSolid metal gear 2)not only does he manage to be an unarmored bullet sponge, but his main offense is to shine a light on his face. Or fighting The Fury, which can be incredibly frustrating when playing on the game's highest difficulty. Some fights don't require any skills and go on too long, deviating from what drew stealth fans to the series in the first place.fragmented cellChoose to end boss battles by eliminating key targets through the use of skill, realism, and true stealth mechanics.

5 best online multiplayer

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Splinter CellSpies vs. Mercs mode remains one of the best online multiplayer modes that Ubisoft has ever created andBlacklistimplemented a four-on-four mode, as well as the classic two-on-two. Both were supported by excellent daily challenges. Players can also play cooperatively online or in a two-player split-screen mode.Blacklistit also innovated by making multiplayer and single player seamlessly accessible from within Paladin (home base).

Unfortunately, although ambitious,solid metal gearOnline s offers were next as attractive or valuable. Wherefragmented cellpushed his hardware and ideas into the multiplayer space,solid metal gearhe took a more obvious (and ultimately disappointing) route.

4 EnvironmentVariety

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Open world maps insolid metal gear 5they were impressive, but despite that, they felt limited because you only had access to two huge but empty areas, which slowly became repetitive as the game progressed.fragmented cellIt's always been a series that takes its super-spy on a travel adventure very seriously, providing varied and diverse places to sneak out. Missions take place in sprawling mansions, government facilities, the streets of London, military compounds, and more, with a myriad of paths to achieve your goals.

(Video) Reviewing EVERY Splinter Cell - Critical Nobody

This approach to the mission structure is the reason why theSicarioThe series is so successful because the variety allows for less conventional situations, which helps each level feel different from the last.

3 perfectionist mode

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Get an S rank insolid metal gear 5It's a great concept for perfectionists. However, it falls short of Splinter Cell: Blacklist's Perfectionist difficulty, which is a true, pure stealth experience.

Perfectionist mode is a brutally difficult approach to the game that rewards the player based on sheer stealth and brilliance, but also punishes even the smallest of mistakes. This is a mode suitable for true stealth purists and removes the 'Run' ability, makes sonar goggles unable to see targets through walls, and removes weapon pools, forcing the player to to rely almost entirely on his wits and skills.

2 Best gadgets and customization.

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maybe with the exception ofCoconviction,allfragmented cellSam comes equipped with an almost endless amount of gadgets and gizmos. Gadgets like Tri-Rotor, Sleeping Gas Grenades, Sticky Noise Makers, and Proximity Shocker provide an infinite number of ways to incapacitate your enemies without being detected, which is much better than having an infinite number of upgradable cardboard boxes to hide.

Your team depends on your play style. Whether it's Ghost, Panther, or Assault, Sam will earn attribute points that can be used to purchase equipment like improved night vision goggles and heavy armor or stealth. This allows the player to change his playing style or play the game using different tactics.

1 Sam is more physical

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Ever since we were introduced to Sam Fisher in the firstfragmented cellin 2002, he had an impressive set of movement skills to help him physically adapt to any situation. This was in stark contrast to Snake, who moved in a hunched over position as if he had a herniated disc for the first threesolid metal geargames.

Sam's movement is much more fluid, he is able to climb and maneuver in the tightest of spaces to avoid detection. He can also use a 'splits' move that would make Jean-Claude Van Damme proud. He could realistically scale shafts and pipes to reach new vantage points. Sam Fisher is clearly the more physically capable character, and all without the use of nanomachines to give him an advantage.


1. Tom Clancys Splinter Cell Chaos Theory Review Retrospective - Closer than ever
2. Tom Clancy's Splinter Cell - Does Sam Fisher's debut still hold up?
3. Splinter Cell 1-3 | Complete Stealth / Ghost Walkthrough (3 FULL GAMES)
4. The only flaw of Metal Gear 5.
5. Metal Gear Solid 4 - Snake Meets Big Boss (Final Scene of Franchise)
6. Splinter Cell Retrospective | When Stealth Action Got Redefined
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